31 agosto 2001
Divirtam-se... come�a em Outubro!
29 agosto 2001
>> Almo�o dos Aniversariantes de Agosto (ou seja, eu) <<
R$ 15,00 por cabe�a - comida � farta, bebidas � parte
no card�pio - churrasco, lingui�a, frango, salada e banana milanesa
a partir do meio-dia
quem quiser ir, depois zarpamos pro Luigui pra continuar a campanha
reservem comigo
[]s
gordirro
28 agosto 2001
O Bot�o post nino manda para o Banco de dados mas n�o gera a pagina de html assim s� quem entra no Blogg que ve, se vc entrar na pagina da casa dos gritos a pagina n�o sera atualizada at� alguem apertar o publish
27 agosto 2001
Perderam uma das sess�es mais maneiras que eu j� vi! Tudo come�ou quando sa� no tapa com o Paladino do Champanhe, depois foi uma porradaria de primeira... onde a galera s� n�o bateu as botas por boa vontade do Dentz. O resumo da �pera o Luigui j� fez!
Nei, consegui um hifenador para QuarXpress s� preciso do n�mero de s�rie...
Pessoal, vou colocar no Grupo D&D os livros de 3a edi��o que tenho em PDF.
A prop�sito, vamos come�ar a preparar os personagens para "Temple of The Elemental Evil"!
26 agosto 2001
a galera esta toda fudida, mas nada que uns 2 dias de descan�o n�o curem
Estamos no outro continente na cidade que foi destruida a muito tempo(Valerian, ou seja l� como for o nome dessa cidade). Os Drag�es Renasceram, ou que trouxe de novo a magia para o Mundo.
Mais detalhes vir�o em breve
PS: Nino quando der post aperte o "Post and Publish"
24 agosto 2001
23 agosto 2001
22 agosto 2001
21 agosto 2001
20 agosto 2001
o mundo do Dentinho eh baseado numa trilogia de livros q ele leu, segundo o q ele me contou
basicamente, ele ta focando numa intriga politica entre lordes enquanto nos colocou a servi�o dos elfos, que finalmente sairam da reclusao ao perderem as reliquias de um antigo rei
existem tres faccoes elficas: a q sobreviveu e se escondeu (meu povo), os q foram trucidados pelos humanos (os fantasmas) e os elfos ca�dos, q pelo q lembro sao sobreviventes dos trucidados q guardaram rancores
e tem os tais Others... o povo do mal default, enfim
o bookeeper do Luigui deve saber informar mais
18 agosto 2001
17 agosto 2001
16 agosto 2001
15 agosto 2001
Vamos nos cadastrar:
Post message: grupoded@yahoogroups.com
Subscribe: grupoded-subscribe@yahoogroups.com
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List owner: grupoded-owner@yahoogroups.com
a captura do Blackwing (Eurotropa) e o resgate de Shame Krik (Stormbringer) eu tenho de cabe�a
foram aventuras legais
ainda tem tb aquela campanha superlegal de Greyhawk do Ygor, cujos personagens dao saudade
� isso
jogas no final de semana, nei, ou tem forfait?
Abra�o
E quanto ao que vc perguntou:
N�o. Sim. Talvez. S� os que tem cabelo espetado!
14 agosto 2001
12 agosto 2001
Devido a ausencia da galera, resolvemos fazer um divisao da galera.
Tuca, Felipe, Nei e Nino seguiram um caminho diferente, e vao nos encontrar proximo ao castelo assombrado. (assim a galera chega no mesmo lugar sem ninguem ter que ficar jogando com personagem dos outros)
Edu, Espuma, Eu e Andr� (O Elfo que n�o faz absolutamente nada), e Oswaldinho(que acabou n�o aparecendo pra jogar) fomos para o castelo.
fomos perseguidos por um grupo de Elfos Renegados, e ao tentar despista-lo cruzamos com uma Vila que foi atacada e saqueada e uma cena no minimo curiosa. Um corpo decepado com uma cabe�a falante (e alcoolatra). Um grupo de cavaleiros a servi�o de algum nobre (n�o lembro qual) estava a ca�a do pessoal que estava saqueando as vilas (O guerreiro que estava saqueando era um dos que participou do campeonato de cavalaria e perdeu, decepando seu cavalo na sequencia, quem estava jogando no dia vai lembrar da cena). Ao nos aproximarmos do castelo, fomos atacados por uma especie de Aranha, que quase matou o Espuma.
Caso eu tenha esquecido algum detalhe, favor a galera que jogou relembrar!!!
Zander depois adiciona a gente no Blogger dos jogos!!!!
putz, o Dark Side Sourcebook pra Star Wars ta saindo com desconto de nove dolares... ta sendo vendido por 52 reais. acho q ta valendo, dependendo de qto a Devir pensa em cobrar por aqui
vou ligar pro Andre da Gibiteria, q sempre tem uma nocao dessas coisas - o preco original eh 30 dolares
11 agosto 2001
Eu j� registrei o dom�nio www.rpgBR.net. Que eh para a revista que eu pretendo editar... o site para a galera eh o www.grupoded.hpg.com.br
WEB Ranger
ASSUMPTIONS
The PHB Ranger class has two main problems. The first is progression. The Ranger has too many bonuses stacked early in the class progression (especially at first level) and too little later on. It has been pointed out many times that this leads to taking a single level of ranger in exchange for two virtual feats, track feat, favored enemy and lots of skills, some not available elsewhere. The second problem is lack of flexibility. Many have complained that you are unable to create an archer, scout or mountain-man Ranger, only a two-weapon wielding Ranger. Others have complained about the restrictive favored enemy bonus. This variant Ranger attempts to address these problems. If you do not agree with these assumptions, then this variant Ranger is not for you.
RANGER, variant by Bertman4, version 2.1, 3/31/01
Alignment: remains the same as PHB
Hit Die: remains the same as PHB
Class Skills: same as PHB but add Bluff (Cha) and Sense Motive (Wis)
Skill Points: remains the same as PHB
Weapon and Armor Proficiency: The Ranger is proficient in all simple and martial weapons, light armor, and shields.
BAB: remains the same as PHB
Saves: remains the same as PHB
Spells: remains the same as PHB
Lvl Special Ability
01 Favored Enemy; Track
02 Fighter Bonus Feat; Fast Stride
03 Favored Enemy
04 Trailblazing
05 Favored Enemy
06 Ranger Bonus Feat
07 Favored Enemy
08 Skill Mastery
09 Favored Enemy
10 Ranger Bonus Feat
11 Favored Enemy
12 Skill Mastery
13 Favored Enemy
14 Ranger Bonus Feat
15 Favored Enemy
16 Skill Mastery
17 Favored Enemy
18 Ranger Bonus Feat
19 Favored Enemy
20 Skill Mastery
Favored Enemy: Beginning at first level and every other level thereafter, Rangers get a point of Favored Enemy. Points of Favored Enemy may be spent on creature types listed in the PHB. For each point of Favored Enemy in a creature type, the Ranger gets +1 to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks against that creature type. The Ranger also gets this bonus to Attack (NOT Damage) when using melee weapons or ranged weapons against targets within 30'. This bonus to attack is effective even against creatures immune to critical hits.
Track: At first level, the Ranger receives the Track feat for free.
Fighter Bonus Feat: At second level, the Ranger may choose any single feat from the Fighter's list of bonus feats.
Fast Stride: At second level, the Ranger becomes adept at getting through unfavorable terrain. Terrain is always one step better for the Ranger. A Ranger is considered to be on the Road when in Trackless conditions. Likewise, the Ranger is considered to be on the Highway when in Road conditions.
Trailblazing: At fourth level, the Ranger becomes particularly skilled at navigating and orienteering. The Ranger can guide others when traveling in poor conditions (see Table 9-4: Hampered Movement in the PHB) and/or difficult terrain (see Table 9-5: Terrain and Overland Movement in the PHB). The Ranger makes a Wilderness Lore check to improve the travel of the party.
Check Result: Travel Improved By:
15+ 25%
25+ 50%
35+ 75%
If the party is hustling, increase the DC by 5. The Ranger may guide a group of up to 3 individuals at no penalty. Each additional person in the group being guided incurs a -2 penalty. Trailblazing applies to overland movement only. Trailblazing may not improve the travel beyond highway travel in the terrain in question under good conditions.
Example: Milo, the Halfling Ranger attempts to guide his party through the foggy deep swamp. Normally, the party can travel 2 miles per hour or 16 miles per day. Consulting the appropriate tables, we see that "fog" has a movement modifier of �, and "trackless swamp" also has a modifier of �. The party can only travel � mile in one hour or 4 miles in one day. Although Milo can use his Fast Stride ability, doing so would force him to leave the party. Instead, Milo attempts to use his Trailblazing ability. He gets a 26 on his Wilderness Lore skill check. Travel is improved by 50%. 50% of � mile is � mile so the entire party can travel � miles per hour or 6 miles per day.
Ranger Bonus Feat: Beginning at sixth level and every four levels thereafter (10th, 14th, 18th level), the Ranger may choose a bonus feat. The Ranger's bonus feats are chosen from the following list: Alertness, Ambidexterity, Endurance, Great Fortitude, Improved Initiative, Iron Will, Leadership, Lightning Reflexes, Quick Draw, Run, Skill Focus, and Toughness.
Skill Mastery: Beginning at eighth level and every four levels thereafter (12th, 16th, 20th), the Ranger can "master" a single class skill with five or more ranks. Skill mastery allows the Ranger to "take 10" on the skill check in question, even when stress and distractions would normally prevent a "take 10."
RATIONALES
What I attempted to do is to create a balanced, customizable, improvable, variant Ranger. I think I did pretty well with everyone's help. This variant Ranger keeps the PHB Ranger's spell casting ability. This is a matter of personal preference. For those of you who would like to change the spell casting ability, I've made some suggestions further down. Rangers are kind of a carry over from the time of 1E. Since multi-classing was highly restricted in 1E, I viewed the Paladin as a Cleric/Fighter for humans. Rangers were a little harder to categorize, but again it was allowing a Fighter-like class access to minor spells (Magic-User and Druid spells in 1E). The Ranger has elements of the Fighter, Rogue and Druid all rolled into one class. They were quite unique and fun to play. I wanted to bring back that feeling of fun to play so that people would want to play a single class Ranger.
Class Skills: I think it makes sense to add these two skills as class skills since they are affected by the Favored Enemy bonus.
Weapon and Armor Proficiency: As pointed out by numerous contributors, limiting the Ranger to light armor through "virtual feats" is very artificial. Although I think Rangers should be able to wear hide armor, a compromise was necessary. Therefore, I have removed the medium armor proficiency. The variant Ranger also no longer receives the virtual feats Ambidexterity and Two-Weapon Fighting.
Saves: Some people would like the Ranger to have good reflex saves on top of the good fortitude save. I disagree. All warrior types (Barbarian, Fighter, Paladin, and Ranger) have one good save. Classes that get two good saves have slower BAB progression. I believe this is a balancer in d20 system. Therefore, the variant Ranger's saves remains the same as the PHB Ranger.
Spells: Some of you prefer a no-spell Ranger while others insist on improving the spell casting (such as spontaneous casting). I decided to keep the PHB progression and give you the option to customize this variant Ranger. I would have liked to make the spell casting be spontaneous, but I felt it might be unbalancing. Without extensive play testing, it is hard to say. Here are some suggestions.
If you decide to remove spell-casting ability, add some other benefits. Increasing the number of Ranger Bonus Feat and/or Skill Mastery is a
possibility. Adding the Uncanny Dodge progression and/or Evasion/Improved Evasion would also be a good choice. For example, Evasion at level 5, Uncanny Dodge (retain Dex bonus when flat-footed) at level 10, Improved Evasion at level 15 and Uncanny Dodge (can not be flanked) at level 20. Another possibility is to give the Ranger spell-like abilities. Perhaps the Ranger can calm animals once per day at lower levels or become invisible to animals at higher levels.
If you decide to improve spell casting by granting spontaneous casting, then I would suggest that you remove some benefits. From this variant Ranger, I would decrease the number of times Skill Mastery is given and decrease the number of Ranger Bonus Feats. These are just suggestions.
Favored Enemy: I kept the Alt.Ranger progression because I like the flexibility it offers. I thought that bonuses to attack AND damage was too much, especially at high levels. I liked giving the attack bonus instead of the damage bonus because it allows for more flexibility. With the feats Expertise and/or Power Attack, you can trade in that additional attack bonus to improve your AC and/or damage. I also like it because it modifies a d20 roll.
Track: no change from PHB
Fighter Bonus Feat: To compensate for the loss of medium armor and the loss of "virtual feats" (Ambidexterity and Two Weapon Fighting gained at first level for the PHB Ranger), the variant Ranger receives one combat-related feat at second level.
Fast Stride: As pointed out by several people, the Ranger ends up being a sub-par tracker when compared to the Barbarian and Druid. The Barbarian receives Fast Movement at level 1 and can move faster through any terrain than the PHB Ranger of the same race and encumbrance. The Druid receives Woodland Stride at level 2 and can ignore all terrain effects. Even though these two classes will need to spend a feat slot, clearly they both outshine the PHB Ranger in tracking. Fast Stride will allow the variant Ranger to be a faster tracker than the Barbarian in Road or Trackless terrain. The variant Ranger is just as fast a tracker in Road terrain but not quite as fast in Trackless terrain as the "supernatural" Druid.
Trailblazing: I borrowed this from the Star Wars RPG. Several people have suggested using this ability instead of the "favored terrain" ability presented in the Alt.Ranger class. Although I liked the favored terrain idea, it became too complex IMO. You had to keep track of a second set of skills. I did not agree that you should use the terrains from the overland table (Table 9-5; PHB) when monsters and the wilderness encounter table both use climate and terrains from the DMG (p. 154). Alt.Ranger does not specify the relationship between CLIMATE and terrain and how it interacts with the favored terrain bonus. Therefore, I decided not to use favored terrain but to give the variant Ranger the ability to improve the overland movement of others.
Ranger Bonus Feat: The variant Ranger no longer receives virtual feats. Instead, the variant Ranger receives real feats from a list of non-combat, utilitarian feats. This encourages role playing opportunities and diversifying the variant Ranger as a class.
Skill Mastery: This is one of the Rogue's high-level special abilities. It is also a special ability for the Scout class in the Star Wars RPG. Several people felt that the Ranger should be a skill monkey and should receive 6 skill points per level. However, no class gets 6 skill points. The PHB classes only get 2, 4, or 8 skill points per level. This might be an inherent balancer in the d20 system. In any case, only the Rogue gets 8
skill points per level.
The Ranger gets 4 skill points per level compared to the 2 points that Fighters and Paladins receive. However, the Barbarian also receives 4 points. The Ranger's skill list is more extensive. Therefore, compared to the Ranger, the Barbarian can get higher ranks per skill if the points are divided evenly among the skills. The Ranger ends up being Jack-of-All-Trades, Master-of-None. In reality, the Ranger should put
maximum skill points into Wilderness Lore, but that is IMHO.
Skill Mastery allows the variant Ranger to become the "master" of some skills. It allows flexibility in improving the skill checks without infusing
it with more and more skill points. The most useful aspect of Skill Mastery is that you can "take 10" even when conditions are unfavorable.
The Rogue can choose to get Skill Mastery at level 11, 13, 16 and/or 19. They get a number of skills equal to 3 plus their Intelligence modifier.
Although the Rogue has several other special abilities they can choose from, Skill Mastery is useful and would be chosen at least once. The variant Ranger only gets to "master" one skill starting at level 8 for a total of 4 "mastered" skills by level 20. It was not meant to, and certainly does not, overshadow the Rogue. I did not want to make this a feat and add it to the Ranger Bonus Feat list. Making Skill Mastery a feat would mean another rule change from the core rules. It also meant that any character could take it as a feat. That would really be stealing the Rogue's thunder.
I made additional prerequisites for Skill Mastery. They can only "master" class skills. The variant Ranger must have 5 ranks in the skill before they can "master" the skill.
ACKNOWLEDGEMENTS
Thanks to anyone on Eric Noah's message boards that participated in the discussions regarding the Ranger. Special thanks to FJEastman for helping to create and archiving the original Alt.Ranger. It can be found at http://home.earthlink.net/~fjeastman/alt/altranger.html
Albert Nakano
aka Bertman4
10 agosto 2001
Advogado de defesa: Qual sua idade?
Velhinha: Tenho 86 anos.
A: No dia 1� de abril do ano passado, diga-nos, com suas pr�prias palavras, o que lhe aconteceu.
V: Estava sentada no balan�o, na varanda, numa tarde quente de primavera, quando um jovem sorrateiramente senta-se ao meu lado.
A: Voc� o conhecia?
V: N�o, mas ele foi muito amig�vel
A: O que aconteceu depois?
V: Ele come�ou a acariciar minha coxa
A: A senhora o deteve?
V: N�o
A: Por que n�o?
V: Foi agrad�vel. Ningu�m havia feito isto desde que meu Abner faleceu h� 30 anos.
A: O que aconteceu depois?
V: Ele come�ou acariciar meus seios
A: A senhora o deteve ent�o?
V: N�o
A: Por que n�o?
V: Porque me fez sentir viva e excitada. N�o me sentia em assim h� anos!
A: O que aconteceu depois?
V: Bem, eu me sentia t�o quente, que abri as pernas e disse: Me possua, rapaz!
A: Ele a possuiu?
V: Com os diabos, n�o. Foi a� que ele gritou: 1� de abril! E eu dei um tiro no filho da puta!!!
09 agosto 2001
Meu voto do dia do jogo � para sabado, com um choppinho em seguida. Nino deixa de viadagem!!! O Edu tb prefere jogo no sabado.
O ftp que o zander mandou tem coisas muito boas (valeu zander!!!). A galera que n�o se manifestou sobre o dia do jogo, por favor se manifeste. O dente j� esta avisado que pode ser no sabado (como se isso fizesse alguma diferen�a!!!!).
Quanto ao Zander mestrar um modulo, eu sou a favor de retomar aventuras antigas, mas abro uma exce��o para jogar o "Paladin in Hell" como so cavaleiros do Calice
1. Nao volto a jogar Ayla tao cedo....
2. Greyhawk era s� para testarmos o sistema.
3. Posso at� mestrar uma campanha nova, mas tenho que escrever algumas coisas antes.
4. Se quiserem que eu mestre algum modulo... ate rola!
5. Eu tenho andado EXTREMAMENTE cansado... tah dificil ate de jogar nos domingos.
Nei, me da uma ligada na quinta. Tenho umas paradas para ver contigo...
Para quem tem uma conex�o r�pida ou est� atr�s de livros de RPG e o Adobe Acrobat 5, por exemplo, recomendo o seguinte site...
DNS: dndparadise.myftpsite.net
login: dungeons
passw: dragons
EXCELENTE!
08 agosto 2001
http://www.knight-ware.com/mageknight/mk.html
WizKids, the Seattle-based fantasy game developer and publisher best known for the game Mage Knight, has announced plans to produce a collectible miniatures game featuring characters from DC Comics.
The game will combine classic DC Universe heroes like Superman, Batman, and Wonder Woman with newer hot properties from WildStorm Productions like Wildcats and the Authority. These and other popular characters from the expansive DC and WildStorm universes will become three-dimensional, plastic miniatures, pre-painted in superb detail. The yet-to-be-named collectible miniatures game is slated for spring release next year.
07 agosto 2001
Falei com o Dente, e ele me disse que esta afim de jogar como player, ent�o eu queria sugerir que retomassemos uma das campamhas antigas para fazer um revesamento de DMs. Temos as seguintes campanhas com os seguintes DMs:
Ayla (A galera da Balduria) DM: Tuca
Greyhawk (Para quem n�o lembra � aquela galera que saiu de Greyhawk para ca�ar drow!!!) DM: Tuca
Spelljammer (Misc Total) DM: Luigui
Melnichapeu (Cia. dos Campe�es) DM: Gordirro
Star Wars (Garagistas de Bespin) DM: Gordirro
Essas s�o as campanhas mais recentes, que me lembro. Caso tenham alguma outra sugest�o, basta colocar aqui
03 agosto 2001
01 agosto 2001
Mas n�o descarto a regra totalmente, pode ser usada para fazer de duelos ficarem mais emocionantes, e tb para trazer personagens de nivel alto para um nivel onde podem ser jogados.