Male Half-Elf Rog1/Rgr(Arch)2: Medium Humanoid (Elf);
HD 1d6+1(Rogue), 2d8+2(Ranger (Archery)), 1d10+1(Fighter); hp 22;
Init +7; Spd 30;
AC 17 (Flatfooted:14, Touch:17);
Atk
+3 base melee, +5 base ranged;
+3 (1d6+1, Sword, short);
+6 (1d8+1, Longbow, composite (+1 Str Bonus));
+3 (1d8+1, Longspear);
SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Spells and Spell-like Effects; RF: Elven Blood; AL CG;
SV Fort +4, Ref +8, Will +2;
STR 12, DEX 16, CON 12, INT 14, WIS 14, CHA 10.
Skills: Bluff +5, Diplomacy +6, Gather Information +2, Hide +10, Intimidate +3, Knowledge (Nature) +9, Listen +10, Move Silently +10, Search +10, Sense Motive +8, Spot +10, Survival +7, Use Rope +5.
Feats: Armor Proficiency: light, medium, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Weapon Focus: composite longbow.
Special Abilities: Medium Rogue weapon proficiencies; Rogue weapon proficiencies; Sneak Attack +1d6; Traps; Favored Enemy Damage Bonus (+2); Favored Enemy To Hit Bonus (+2); Shield proficiency; Track; Wild Empathy (2+Cha.Mod).
Possessions: Arrows (50); Dagger; Longbow, composite (+1 Str Bonus); Sword, short; Longspear; Backpack; Bedroll; Blanket, winter; Flint and steel; Grappling hook; Lamp, common; Oil (pint); Rope, silk (50 ft.); Rope, silk (50 ft.).
28 maio 2004
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